Aug 08, 2005, 05:56 AM // 05:56
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#1
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Glich with Protective Bond
i'm soloing an area with alot of spell casters. i'm using my 105 smite monk. after a while is started to notice that i'm gaining energy faster than normal.
protective spirit doesn't trigger the 1 energy loss when you are hit with magic but balth spirit does trigger giving you 1 energy. when i'm hit with the ememies elemental attacks i'm gaining energy but not losing it. btw its the fire imps i discovered this.
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Aug 08, 2005, 06:02 AM // 06:02
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#2
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Guest
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what skills are you using(all of them) and what spell is hitting you? And I believe balths can give more than 1 energy per hit with high smiting
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Aug 08, 2005, 06:06 AM // 06:06
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#3
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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higher smiting only affects the adrinaline balth spirit gives you.
i'm using
pro bond
healing breeze
symbol of wrath
balth aura
bonetti's
sheild of regen
mending
balth spirit
while the imps are hitting me with magic and their regular attacks i was gaining energy instead of breaking even and bond was still triggering
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Aug 08, 2005, 06:32 AM // 06:32
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#4
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Guest
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its bonneti's giving you extra energy I bet. Since if you activate it and they miss with their normal attacks and your not using a skill it'll work.
Now is bond is still triggering thats really, really crazy but the best I could say is to take multiple SS to make sure
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Aug 08, 2005, 06:34 AM // 06:34
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#5
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Guest
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wait a sec, bonneti's says it only works with melee, somehow I think the description is wrong. meh, too lazy to test.
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Aug 08, 2005, 06:38 AM // 06:38
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#6
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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already tested bonetti doesn't give me energy from them because its not melee or arrows its fire dmg
its balth spirit giving me the energy becaus bond is not giving me a 1 energy loss
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Aug 11, 2005, 07:10 AM // 07:10
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#7
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Frost Gate Guardian
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Read the description. I noticed this with ceratin mobs and is one reason I don't always run a low health build. IF the spell prevents damage, it uses designated amount of energy. If bond doesnt prevent at least 5%, you'll recieve you energy from essence or spirit as normal. On the same note I can't say for sure if spirit only gives one pip or if there is a chance factor or what not for more per hit.
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Aug 13, 2005, 06:01 AM // 06:01
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#8
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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i'm not usng essence. the animation triggers but the energy gain doesn't. balth spirit on the other hand gives energy no matter what hits you and does trigger with pro bond. you can test for yourself at riverside providence. go into mission. there is good farming there and you also get the staff for 1 energy regen. the scepter is also a magnet for monsters making them even easier to group.
use pro bond till it gives you the 1 energy loss then cast balth spirit. use mending and breeze so the imps 7 degen won't kill you. when they hit you with their magic spells you'll gain 1 energy and will trigger pro bond's dmg prevention but not its energy loss. this is a good glitch though.
did find a bad one with pro bond though. if you cast it for the 1 energy loss (do not dispell between castings) then cast it again w/o that +1 to protection the enchant icon will not change from 1 dmg but it is accually 2 energy loss. for some reason pro bond will replace itself w/o dispelling between each cast but doesn't display it on the enchant bar.
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Aug 13, 2005, 06:11 PM // 18:11
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#9
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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actually.... you say you can take on imps with the 105 hp build? does that mean you can take on dryders too? i personally never really went to the dryders in uw.. i stick to smites. but still... that would be way cool since you would gain so much xp from those quests
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Aug 21, 2005, 07:39 AM // 07:39
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#12
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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Actually, I have the same problem in the underworld. Maelstrom gives me 1 energy per hit, as do shard storm and other elemental attacks. The OP's analysis is correct--this is a bug.
I've also had my energy jump up by ~3 and then a few seconds later back down by the same amount, yet I can cast spells if that extra 3 gives me enough... hm..
Also, don't say that I'm getting hit for less than the damage take prot bond off and one shard storm smacks me for 148~dmg
btw: Maelstrom is Strudel in German! Getting pelted with strudels is hella fun
Last edited by Lasareth; Aug 21, 2005 at 07:52 AM // 07:52..
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Aug 21, 2005, 08:14 AM // 08:14
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#13
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Ascalonian Squire
Join Date: Jul 2005
Guild: Armageddon Warriors Clan
Profession: N/Mo
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Quote:
Originally Posted by Ebraysocus
imps are pathetic, they do low damage, and if you take less than 5% of your max health in damage, prot bond isnt triggerd and therefore you gain energy on the hit, its simple as that
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My thoughts exactly
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Aug 21, 2005, 10:23 AM // 10:23
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#14
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Ascalonian Squire
Join Date: Jul 2005
Location: Norway
Guild: Noir Guild
Profession: R/Mo
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I excperienced this myself:
When imps hit me, when bonettis was down, i got energy per hit.
When i later activated Bonettis vs. the same creeps, my energy stayed static.
Personally, I think its a bug with Bonettis itself...
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Aug 21, 2005, 10:34 AM // 10:34
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#15
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Academy Page
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you should change your build anyways.. bond sucks. Get down to 55 hp (do cities of ascalon quest) and then swap out prot bond with prot spirit, and put protection to 13, healing to 13 and smiting to 12, and 6 divine favor, 6 inspiration..
Use prot spirit every 20 seconds, and use zealots fire with channelling, essence bond, bal spirit, and spam divine boon to gain health and trigger zealots. Activate bals aura where possible. Much faster killing like this.
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Aug 21, 2005, 07:59 PM // 19:59
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#16
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Krytan Explorer
Join Date: May 2005
Guild: Clan Plus [Plus]
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Officially /lol
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Aug 21, 2005, 08:33 PM // 20:33
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#17
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Lion's Arch Merchant
Join Date: May 2005
Location: The Intarweb
Guild: Wrath of Nature [WoN]
Profession: E/Mo
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I have noticed this as everyonce in a while I will gain energy when Balth's spirit and Pro bond should cancel out. However, a really big thing for me is that I will instantly die while fighting smites and coldfires for absolutely no reason. For instance, I was fighting 3 coldfires and 4-5 smites. Got it down to the last coldfire that had 25% or less health and all of a sudden, I die instantaneously. No remove enchantments, no time to respond. This has happened 2 or 3 times recently. I have no idea what is going on and I am no where near the Obsidian Behemoths!
Confirmed: Protective Bond will glitch and not calculate the correct damage you are supposed to be receiving every once in a while. I just took ~108 damage from a Terrorweb dryder while Protective Bond was on with my 55 monk build. Thoughts?
Last edited by Spartan2; Aug 21, 2005 at 09:03 PM // 21:03..
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Aug 21, 2005, 10:02 PM // 22:02
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#18
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Academy Page
Join Date: May 2005
Guild: Xion Nights [XN]
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Quote:
Originally Posted by Lasareth
I've also had my energy jump up by ~3 and then a few seconds later back down by the same amount, yet I can cast spells if that extra 3 gives me enough... hm..
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If you are using the -50hp focus item from the Cities of Ascalon Quest, you will notice it give +3 Energy (while hexed). The Coldfires are probably hexing you with Rust, Frozen Burst, Shard Storm, etc and then it wears off, and you lose the +3 energy. Same will happen in your HP goes below 40%.
EDIT: To Spartan2: You probably had less than 3 energy and all of the hexes wore off. This would put you at negative energy and your enchantments would wear off, thus you die.
Last edited by ShadowWrath; Aug 21, 2005 at 10:04 PM // 22:04..
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